Note: This campaign is on indefinite hiatus due to members moving away as well as real life events. Thanks for the fun and the memories.

“I need not fear my enemies because the most they can do is attack me. I need not fear my friends because the most they can do is betray me. But I have much to fear from those who are indifferent. The desert is not my enemy; it is indifferent.” – Vakhur the Sage

“All races and all walks of life are welcome here, as long as they obey they rules of commerce. Defilers will be killed on sight. Enter; Celik is open for business.” – Korsun Maraneth

“The second war between the Gods and the Primordials is coming.” – Kialyd

Welcome to Dark Sun: Trials of Ash and Silt, a D&D4E campaign starting set in the popular fantasy post-apocalyptic setting Dark Sun. Dark Sun is, in this author’s humble opinion, the best D&D campaign setting to date, and it is with great pleasure that I get a chance to run it once more using the new edition rules.

From the Dark Sun Campaign Setting:

Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where sandal-clad heroes battle ancient sorcery and terrible monsters. This is Athas, the world of the Dark Sun® campaign setting, a dying planet of savagery and desolation. Life hangs by a thread in this barren land, and now it is up to you to write your own story in blood and glory.

Some links to get you started: Party Composition | Adventure Log

Please check back often as we will update before and after each game session!

Note: We will never duplicate copyrighted material other than tables and scans of maps in order to better facilitate the gaming experience. All D&D material referenced here is copyright Wizards of the Coast.

Dark Sun: Trials of Ash and Silt

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