Tag: celik

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  • Encounter: Caustic Fountain

    h3. Level 2 Encounter h4. Setup A crumbled fountain at a rubble-strewn crossroads bears a dysfunctional Green Age glyph of water that now operates as a glyph of caustic energy. Fetid, acidic water collects in a section of the fountain; the fountain …

  • Encounter: Plaguehunter

    h3. Level 2 Encounter h4. Setup In the blasted courtyard of the tumbled ruins of a broad tower-like building is scattered, smoldering trash and life-choking charred ground. Three drakes root around the trash looking for "food". A skulk hunter is …

  • Encounter: Firebird Atop The Tower

    h3. Level 2 Encounter h4. Setup Atop the ruined tower, the firebird has made for itself an altar consisting of animal bones and scraps of stone, obsidian, glass, and metal. The altar burns endlessly, tapping into the elemental chaos with the …

  • Quest: Abyssal Glyphs

    h3. Level 2 Quest h4. Summary [[:korsun | Korsun]] asks the party to venture into the ruins in an attempt to collect four glyphs corrupted by abyssal taint. Air, earth, fire and water, if tainted, would appear as caustic, cinder, plague and void …

  • Skills Challenge: Finding the Glyphs

    *Setup:* In order to find the nearest corrupted glyphs to minimize monsters living in the ruins from finding the party, the party must navigate the ruins using all of their training and talents. [[:korsun | Korsun's]] ally has provided a dowsing rod, a …

  • Encounter: Ruins Gith

    h3. Level 2 Encounter h4. Setup A large party of gith are poking through a large ruined courtyard, searching for any magical or psionic power they can find in this shattered city. Upon spotting the Shardmind, they will all croak, "Power source!" And …

  • Encounter: Not A Troll Bridge

    h3. Level 2 Encounter h4. Setup The characters come across a depression in the road with ruined buildings topped in to partially fill it. Unnatural darkness and a sense of fear emanates from the bottom. Lurking in stealth is an _id fiend_ and three …

  • Encounter: Ancient Iron Defenders

    h3. Level 2 Encounter h4. Setup Defending the last reasonably intact home surrounding the courtyard where the well is located, five _iron defenders_ march forward to defend their long-dead master's lair. h4. Crunch * Five "iron defenders":http …

  • Vakhur the Sage

    For as long as anyone can remember, Vakhur has wandered the wastes. He is a common fixture in the area of [[Celik]], along the [[Trade Road]] to [[Balic]] and up through [[Ledopolus | South Ledopolus]]. According to the stories, he is an emaciated, wild- …

  • Korsun

    Korsun is head of the fledgling but growing merchant house, [[House Mareneth]]. His roots in [[Balic]], Korsun has spread his influence through [[Ledopolus]], [[Altaruk]], and [[Tyr]], and everywhere in between. Through careful manipulation, he has …

  • Nobor

    Nobor is the witty, charismatic sherpa assigned to the player characters. He is a fair hunter and survivalist, although his main skill is with animal-handling. He has a bow and a spear. Currently, he is the House Maraneth supervisor of the Monolith trade …

  • Armos

    Armos Kamroth was a templar serving King Kalak of Tyr, sent to Balic in an attempt to infiltrate Andropinis' templarate as a spy. During his time there, he met a rare changeling, [[:hrieth | Hrieth]], and married her. Armos came across the party when …